This story, on the one hand, tells about the mythological sun god Helios, but at the same time it has nothing to do with Greek myth. In the play, Helios does not represent a person or a personality, he is only a symbolic key to a person in a vacuum of thought on the path to self-knowledge.
The main action takes place in a room with mirrors in a simulated world, where the population is in a zombified, “sleeping” state. A TV and radio announcer provides emergency information to people glued to their screens that “Helios” may appear in their world and calls on the population to be careful.
Confusion is observed among the members of the society. They react to this information in different ways and have different expectations for the appearance of Helios. Some of them see salvation in the appearance of the Messiah.
The features of the crisis state of society locked in a digital room are shown: stagnation, internal chaotic and turbulent feelings, conflict with oneself and with each other, arrogance, a feeling of inner emptiness, duplicity, and naivety that manifests itself in everyday life. Against the backdrop of a psychological crisis, members of the population offer each other personal growth services and profane service.
Despite this, a small part of people feels and understands the mental traps and illusions present in the room. Values are reevaluated and attempts at self-reflection occur.
The screen suddenly stops broadcasting. After that, interest in the appearance of Helios becomes even more intense and reaches a climax.
